[. . . ] If the pawn says Take Any Token" . . . Take any token you do not already have from the pile on the side of the gameboard. [. . . ] (Adult Assembly Required) ge Step 1: A ply the labels to ;& spinner S 2 Slide the base : o% Wheel under f the gameboard and up into the hole in the cenm Step 3 Place the : Wheel on to of the BEFORE YOU BEGIN. . . Throu hout the game, each individual Fairy is on a quest to Find her unique talent, $avorite flower and the Fairy Wings. To find out what items your particular Fairy is searching foq See Figure 4, or look on the gameboard next to your Fairy's start space. base, frrnng nub under the wheel into the growe in the base. % 4. Remove all of the tokens from the parts sheet & discard the waste 6. Separate the 4 rnuIti-co1ore. d pawn stands from the others and set them aside. Take the 12 remainjng white pawn stands and place one of the round labels from the label sheet on the bottom of each stand. Without loo at the M d on the bottom, fit one Pixie Hollow pawn into each of the 12 stands. Play then passes to the player on the IeFt. ON YOUR TURN % J I Be sure the tokens don't move around I game path. When you land on a space check to see where the space oints to and cafefull remove the Pixie oho ow pawn from its holder and ook at the label on the ottom of the pawn. [. . . ] move anywhere on the board - even a s ace occupied by another player (see BUMPING A P L P ~ R , on next page. ) Then place the pawn securely back into its holder on the spinner. [. . . ]